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	<title>Digital Mercs &#187; track</title>
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	<description>Home of Project Death Race</description>
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		<title>Track taking shape</title>
		<link>http://www.digital-mercs.com/2010/01/28/track-taking-shape/</link>
		<comments>http://www.digital-mercs.com/2010/01/28/track-taking-shape/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 19:10:24 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Unreal Development Kit]]></category>
		<category><![CDATA[track]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=275</guid>
		<description><![CDATA[Since my last post I&#8217;ve been working on a number of different parts on the project. One of which is getting the track blocked out in UDK.  We&#8217;re using Unreal&#8217;s fairly robust terrain editor to make up the track it self. The brownish/orange and grey checker is a blend of two materials that are going [...]]]></description>
			<content:encoded><![CDATA[<p>Since my last post I&#8217;ve been working on a number of different parts on the project. One of which is getting the track blocked out in UDK.  We&#8217;re using Unreal&#8217;s fairly robust terrain editor to make up the track it self. The brownish/orange and grey checker is a blend of two materials that are going to make up dirt and asphalt. It&#8217;s all roughed-in but it&#8217;s a great start and we&#8217;re all excited to see this project taking shape.</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/TrackBlockout1.JPG" rel="lightbox[275]"><img class="size-medium wp-image-277 alignnone" title="TrackBlockout1" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/TrackBlockout1-300x243.jpg" alt="TrackBlockout1" width="300" height="243" /></a><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/TrackBlockout2.JPG" rel="lightbox[275]"><img class="size-medium wp-image-278 alignnone" title="TrackBlockout2" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/TrackBlockout2-300x244.jpg" alt="TrackBlockout2" width="300" height="244" /></a><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/TrackBlockout3.JPG" rel="lightbox[275]"><img class="size-medium wp-image-279 alignnone" title="TrackBlockout3" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/TrackBlockout3-300x246.jpg" alt="TrackBlockout3" width="300" height="246" /></a><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/TrackBlockout4.JPG" rel="lightbox[275]"><img class="size-medium wp-image-280 alignnone" title="TrackBlockout4" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/TrackBlockout4-300x245.jpg" alt="TrackBlockout4" width="300" height="245" /></a></p>
<p>This is the general shape of the track the Death Race will take place on. We cut it&#8217;s length down by a third from the movie because of time constraints, however it is setup that if time does permit we can add in the missing bottom loop. Outlined in red is the path taken (counter clockwise).</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/TrackBlockout5.jpg" rel="lightbox[275]"><img class="aligncenter size-medium wp-image-281" title="TrackBlockout5" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/TrackBlockout5-245x300.jpg" alt="TrackBlockout5" width="245" height="300" /></a></p>
<p>Outlined in green are possible short cuts that will be available if certain conditions are met (speed to hit a ramp, destroying enough debris, knowledge of its existence, etc..)</p>
<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/TrackBlockout6.jpg" rel="lightbox[275]"><img class="size-medium wp-image-276 aligncenter" title="TrackBlockout6" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/TrackBlockout6-245x300.jpg" alt="TrackBlockout6" width="245" height="300" /></a></p>
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