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Track taking shape

January 28th, 2010 Jon 1 comment

Since my last post I’ve been working on a number of different parts on the project. One of which is getting the track blocked out in UDK.  We’re using Unreal’s fairly robust terrain editor to make up the track it self. The brownish/orange and grey checker is a blend of two materials that are going to make up dirt and asphalt. It’s all roughed-in but it’s a great start and we’re all excited to see this project taking shape.

TrackBlockout1TrackBlockout2TrackBlockout3TrackBlockout4

This is the general shape of the track the Death Race will take place on. We cut it’s length down by a third from the movie because of time constraints, however it is setup that if time does permit we can add in the missing bottom loop. Outlined in red is the path taken (counter clockwise).

TrackBlockout5

Outlined in green are possible short cuts that will be available if certain conditions are met (speed to hit a ramp, destroying enough debris, knowledge of its existence, etc..)

TrackBlockout6


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