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	<title>Digital Mercs &#187; Riviera</title>
	<atom:link href="http://www.digital-mercs.com/tag/riviera/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digital-mercs.com</link>
	<description>Home of Project Death Race</description>
	<lastBuildDate>Fri, 10 Sep 2010 16:06:01 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Kit Bashing</title>
		<link>http://www.digital-mercs.com/2010/02/24/kit-bashing/</link>
		<comments>http://www.digital-mercs.com/2010/02/24/kit-bashing/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 10:32:55 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[PDR]]></category>
		<category><![CDATA[props]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[Textures]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=356</guid>
		<description><![CDATA[I have been working on some prop pieces along with the Riviera, I am building &#8220;kits&#8221; that can be tiled and configured in different ways to quickly create dynamic scenes . The above image is an example I threw together in about 20 minutes. I will be updating the scene tomorrow, and I will post [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/kit_bash_Render01.jpg" rel="lightbox[356]"><img class="alignnone size-medium wp-image-355" title="kit_bash_Render" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/kit_bash_Render01-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>I have been working on some prop pieces along with the Riviera, I am building &#8220;kits&#8221; that can be tiled and configured in different ways to quickly create dynamic scenes . The above image is an example I threw together in about 20 minutes. I will be updating the scene tomorrow, and I will post another render when I am finished.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>666&#8242; Riviera Texture Update</title>
		<link>http://www.digital-mercs.com/2010/02/19/666-riviera-texture-update/</link>
		<comments>http://www.digital-mercs.com/2010/02/19/666-riviera-texture-update/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 10:13:03 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=349</guid>
		<description><![CDATA[I have been trucking away at the textures, normals, spec maps, etc&#8230; on the Riviera since the last update. Below are two progress renders: I&#8217;d say I&#8217;m about 85% done now. There&#8217;s some details I still plan to add, a few areas need touching up, and the weapons need textures&#8230; Other than that this asset [...]]]></description>
			<content:encoded><![CDATA[<p>I have been trucking away at the textures, normals, spec maps, etc&#8230; on the Riviera since the last update.</p>
<p>Below are two progress renders:</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_16_border.jpg" rel="lightbox[349]"><img class="alignnone size-medium wp-image-351" title="rivie render 16" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_16_border-300x225.jpg" alt="" width="300" height="225" /></a> <a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_17_border.jpg" rel="lightbox[349]"><img class="alignnone size-medium wp-image-350" title="rivie render 17" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_17_border-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>I&#8217;d say I&#8217;m about 85% done now. There&#8217;s some details I still plan to add, a few areas need touching up, and the weapons need textures&#8230; Other than that this asset is pretty much completed.</p>
<p>From this point on I wont be posting anymore renders from 3DSMax. I will be posting in-engine images from UDK. They will give a better indication to how the car looks.</p>
<p>-Johnny</p>
]]></content:encoded>
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		<item>
		<title>That&#8217;s a Wrap!</title>
		<link>http://www.digital-mercs.com/2010/02/03/thats-a-wrap/</link>
		<comments>http://www.digital-mercs.com/2010/02/03/thats-a-wrap/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 09:29:32 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/2010/02/03/thats-a-wrap/</guid>
		<description><![CDATA[While this is not the most visually appealing post on the blog, I wanted to give my self a small pat on the back for finishing the UVW unwrap on the Riviera&#8230; I&#8217;ve never been a fan of unwrapping models, I find it tedious. Thankfully Jon &#38; Bradd showed me some pelt mapping techniques I [...]]]></description>
			<content:encoded><![CDATA[<p>While this is not the most visually appealing post on the blog, I wanted to give my self a small pat on the back for finishing the UVW unwrap on the Riviera&#8230; I&#8217;ve never been a fan of unwrapping models, I find it tedious. Thankfully Jon &amp; Bradd showed me some pelt mapping techniques I had not tried before, and the process was sped up quite a bit!</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_13_border.jpg" rel="lightbox[314]"><img class="alignnone size-medium wp-image-316" title="rivie_render_13" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_13_border-300x225.jpg" alt="" width="240" height="180" /></a> <a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_14_border.jpg" rel="lightbox[314]"><img class="alignnone size-medium wp-image-318" title="rivie_render_14" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_14_border-300x225.jpg" alt="" width="240" height="180" /></a> <a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_15_border.jpg" rel="lightbox[314]"><img class="alignnone size-medium wp-image-319" title="rivie_render_15" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_15_border-300x225.jpg" alt="" width="240" height="180" /></a></p>
<p>It might not be apparent in this images, but those checkerboards are ruler straight!  Thanks Pelt Map!!!</p>
<p>I should hopefully be posting final, textured, renders and in-engine screen shots of this asset by Sunday night.</p>
<p>[This post was edited by Johnny on 2/5/2010]</p>
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		<item>
		<title>Custom Cars</title>
		<link>http://www.digital-mercs.com/2010/02/02/custom-cars/</link>
		<comments>http://www.digital-mercs.com/2010/02/02/custom-cars/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 09:12:29 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Progamming]]></category>
		<category><![CDATA[Unreal Development Kit]]></category>
		<category><![CDATA[mustang]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=299</guid>
		<description><![CDATA[After a few rounds of &#8220;How did I do this before?&#8221; and countless crashes from the Unreal Editor, we have two of our three custom cars drivable in game. They aren&#8217;t finished being modeled, nor are they textured but they&#8217;re setup and ready to go as actual vehicles. Once they&#8217;re completed it will be as [...]]]></description>
			<content:encoded><![CDATA[<p>After a few rounds of &#8220;How did I do this before?&#8221; and countless crashes from the Unreal Editor, we have two of our three custom cars drivable in game. They aren&#8217;t finished being modeled, nor are they textured but they&#8217;re setup and ready to go as actual vehicles. Once they&#8217;re completed it will be as simple as reimporting the skeletal mesh and driving away.</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/custom_cars.jpg" rel="lightbox[299]"><img class="aligncenter size-medium wp-image-300" title="Custom Cars" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/custom_cars-300x217.jpg" alt="Custom Cars UDK" width="300" height="217" /></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>PDR Progress Update</title>
		<link>http://www.digital-mercs.com/2010/01/28/pdr-progress-update/</link>
		<comments>http://www.digital-mercs.com/2010/01/28/pdr-progress-update/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 18:02:40 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=260</guid>
		<description><![CDATA[After reading Bradd&#8217;s latest update I feel like I should put something up here also. It seems like just last week I was the only one with any car related posts&#8230; and now BAM Bradd&#8217;s got his truck started and I&#8217;ve seen the mustang Jon is building, which I hear through the grapevine will be [...]]]></description>
			<content:encoded><![CDATA[<p>After reading Bradd&#8217;s latest update I feel like I should put something up here also. It seems like just last week I was the only one with any car related posts&#8230; and now BAM Bradd&#8217;s got his truck started and I&#8217;ve seen the mustang Jon is building, which I hear through the grapevine will be unveiled here shortly.</p>
<p>As for me, I have finished the modeling stage of the car and I am now knee deep in Mudbox and photoshop. I will be posting my progress sometime before next Monday.</p>
]]></content:encoded>
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		<title>666&#8242; Rivie Quick Update</title>
		<link>http://www.digital-mercs.com/2010/01/19/666-rivie-quick-update/</link>
		<comments>http://www.digital-mercs.com/2010/01/19/666-rivie-quick-update/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 07:40:20 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=233</guid>
		<description><![CDATA[Haven&#8217;t posted in a few days so I figured it&#8217;s time I post a progress render for the Riviera. Click the image for full size. I&#8217;m pretty much 100% done with the model, I have a few poly&#8217;s to tweak that you can&#8217;t on the bottom, and then it&#8217;s off to mudbox for some sculpting. [...]]]></description>
			<content:encoded><![CDATA[<p>Haven&#8217;t posted in a few days so I figured it&#8217;s time I post a progress render for the Riviera.</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_10_border.jpg" rel="lightbox[233]"><img class="alignnone size-full wp-image-234" title="riviera money shot" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_10_border.jpg" alt="riviera money shot" width="512" height="384" /></a></p>
<p>Click the image for full size.</p>
<p>I&#8217;m pretty much 100% done with the model, I have a few poly&#8217;s to tweak that you can&#8217;t on the bottom, and then it&#8217;s off to mudbox for some sculpting. After that I&#8217;ll be working out the final details in Photoshop. Can&#8217;t wait to finish and drive it around in Unreal!</p>
]]></content:encoded>
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		<item>
		<title>666&#8242; Rivie Armor Update</title>
		<link>http://www.digital-mercs.com/2010/01/12/666-rivie-armor-update/</link>
		<comments>http://www.digital-mercs.com/2010/01/12/666-rivie-armor-update/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 09:05:55 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=196</guid>
		<description><![CDATA[Spent a few hours tonight working on the armor for the Rivie. I also added some Rocket Propelled Grenades to the roof. I&#8217;m not 100% sold on the RPG&#8217;s yet, but after some tweaking I&#8217;m sure I&#8217;ll find something I like. Click the thumbnails above to see a full size image. The armor still needs [...]]]></description>
			<content:encoded><![CDATA[<p>Spent a few hours tonight working on the armor for the Rivie. I also added some Rocket Propelled Grenades to the roof. I&#8217;m not 100% sold on the RPG&#8217;s yet, but after some tweaking I&#8217;m sure I&#8217;ll find something I like.</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_07.jpg" rel="lightbox[196]"><img class="alignnone size-thumbnail wp-image-197" title="Rivie Armor Render 1" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_07-150x150.jpg" alt="Rivie Armor Render 1" width="150" height="150" /></a> <a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_08.jpg" rel="lightbox[196]"><img class="alignnone size-thumbnail wp-image-198" title="Rivie Armor Render 2" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_08-150x150.jpg" alt="Rivie Armor Render 2" width="150" height="150" /></a> <a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_09.jpg" rel="lightbox[196]"><img class="alignnone size-thumbnail wp-image-199" title="Rivie Armor Render 3" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_09-150x150.jpg" alt="Rivie Armor Render 3" width="150" height="150" /></a></p>
<p>Click the thumbnails above to see a full size image. The armor still needs a lot of work before I&#8217;ll be satisfied with it, but I will admit it&#8217;s looking better than I had anticipated so far.</p>
]]></content:encoded>
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		<item>
		<title>666&#8242; Rivie Update &#8211; Guns!</title>
		<link>http://www.digital-mercs.com/2010/01/11/666-rivie-update-guns/</link>
		<comments>http://www.digital-mercs.com/2010/01/11/666-rivie-update-guns/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 10:15:22 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=193</guid>
		<description><![CDATA[Started work on the weapons for the Riviera. In the film, the car only has machine guns. I plan to up the ante a bit and add a few RPG&#8217;s to the roof, and possibly a door mounted weapon. The plan is to have the armor and weapons modeled by next weekend so that I [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_progress_06.jpg" rel="lightbox[193]"><img class="aligncenter size-full wp-image-194" title="rivie progress guns" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_progress_06.jpg" alt="rivie progress guns" width="448" height="336" /></a></p>
<p>Started work on the weapons for the Riviera. In the film, the car only has machine guns. I plan to up the ante a bit and add a few RPG&#8217;s to the roof, and possibly a door mounted weapon.</p>
<p>The plan is to have the armor and weapons modeled by next weekend so that I have plenty of time to texture, rig, and setup in UDK.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>666&#8242; Rivie Update</title>
		<link>http://www.digital-mercs.com/2009/12/30/666-rivie-update/</link>
		<comments>http://www.digital-mercs.com/2009/12/30/666-rivie-update/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 21:54:38 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=187</guid>
		<description><![CDATA[While we discuss how to best create the buildings for the race track, I did some more work on the Riviera. Here are a few progress renders: There&#8217;s still a lot to do before I begin to add the weapons and armor. I want to make sure I have the best possible base mesh to [...]]]></description>
			<content:encoded><![CDATA[<p>While we discuss how to best create the buildings for the race track, I did some more work on the Riviera.</p>
<p>Here are a few progress renders:</p>
<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2009/12/rivie_progress_03.jpg" rel="lightbox[187]"><img class="aligncenter size-full wp-image-188" title="666' Rivie Progress Render" src="http://www.digital-mercs.com/wp-content/uploads/2009/12/rivie_progress_03.jpg" alt="666' Rivie Progress Render" width="448" height="336" /></a></p>
<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2009/12/rivie_progress_04.jpg" rel="lightbox[187]"><img class="aligncenter size-full wp-image-189" title="666' Rivie Progress Render" src="http://www.digital-mercs.com/wp-content/uploads/2009/12/rivie_progress_04.jpg" alt="666' Rivie Progress Render" width="448" height="336" /></a></p>
<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2009/12/rivie_progress_05.jpg" rel="lightbox[187]"><img class="aligncenter size-full wp-image-190" title="666' Rivie Progress Render" src="http://www.digital-mercs.com/wp-content/uploads/2009/12/rivie_progress_05.jpg" alt="666' Rivie Progress Render" width="448" height="336" /></a></p>
<p>There&#8217;s still a lot to do before I begin to add the weapons and armor. I want to make sure I have the best possible base mesh to work with before I move on to the fun stuff&#8230;</p>
]]></content:encoded>
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		<item>
		<title>The Rivie&#8217;s got some new shoes&#8230;</title>
		<link>http://www.digital-mercs.com/2009/12/04/rivies-new-shoes/</link>
		<comments>http://www.digital-mercs.com/2009/12/04/rivies-new-shoes/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 19:48:30 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=104</guid>
		<description><![CDATA[I must begin this post with a tip of the hat to Bradd. I was having trouble getting the holes in the Rivie&#8217;s wheels just right, and he swooped in with some suggestions that were spot on.  My thanks go out to you good sir. Here are two renders of where I am currently at [...]]]></description>
			<content:encoded><![CDATA[<p>I must begin this post with a tip of the hat to Bradd. I was having trouble getting the holes in the Rivie&#8217;s wheels just right, and he swooped in with some suggestions that were spot on.  My thanks go out to you good sir.</p>
<p>Here are two renders of where I am currently at on the wheels for the Riviera.</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2009/12/wheel_dm_013.jpg" rel="lightbox[104]"><img class="alignnone size-medium wp-image-110" title="Riviera Wheel Progress Render 1" src="http://www.digital-mercs.com/wp-content/uploads/2009/12/wheel_dm_013-300x300.jpg" alt="Riviera Wheel Progress Render 1" width="300" height="300" /></a> <a href="http://www.digital-mercs.com/wp-content/uploads/2009/12/wheel_dm_02.jpg" rel="lightbox[104]"><img class="alignnone size-medium wp-image-112" title="Riviera Wheel Progress Render 2" src="http://www.digital-mercs.com/wp-content/uploads/2009/12/wheel_dm_02-300x300.jpg" alt="Riviera Wheel Progress Render 2" width="300" height="300" /></a></p>
<p>The light setup used in these renders is not perfect, but I think it get&#8217;s the point across.</p>
]]></content:encoded>
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