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	<title>Digital Mercs &#187; PDR</title>
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	<link>http://www.digital-mercs.com</link>
	<description>Home of Project Death Race</description>
	<lastBuildDate>Fri, 10 Sep 2010 16:06:01 +0000</lastBuildDate>
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		<title>Kit Bashing</title>
		<link>http://www.digital-mercs.com/2010/02/24/kit-bashing/</link>
		<comments>http://www.digital-mercs.com/2010/02/24/kit-bashing/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 10:32:55 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[PDR]]></category>
		<category><![CDATA[props]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[Textures]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=356</guid>
		<description><![CDATA[I have been working on some prop pieces along with the Riviera, I am building &#8220;kits&#8221; that can be tiled and configured in different ways to quickly create dynamic scenes . The above image is an example I threw together in about 20 minutes. I will be updating the scene tomorrow, and I will post [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/kit_bash_Render01.jpg" rel="lightbox[356]"><img class="alignnone size-medium wp-image-355" title="kit_bash_Render" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/kit_bash_Render01-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>I have been working on some prop pieces along with the Riviera, I am building &#8220;kits&#8221; that can be tiled and configured in different ways to quickly create dynamic scenes . The above image is an example I threw together in about 20 minutes. I will be updating the scene tomorrow, and I will post another render when I am finished.</p>
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		<title>Update&#8230;</title>
		<link>http://www.digital-mercs.com/2010/02/03/update/</link>
		<comments>http://www.digital-mercs.com/2010/02/03/update/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 09:01:13 +0000</pubDate>
		<dc:creator>Bradd</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[PDR]]></category>
		<category><![CDATA[Ram]]></category>
		<category><![CDATA[Unreal Development Kit]]></category>

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		<description><![CDATA[There&#8217;s been a lot of progress in different areas recently. My next focus is getting this truck finished. I put another couple hours into it, a lot of which was spent scratching my head figuring out the best plan of attack. Now things are moving right along and the end (of modeling) is in sight. [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s been a lot of progress in different areas recently. My next focus is getting this truck finished. I put another couple hours into it, a lot of which was spent scratching my head figuring out the best plan of attack. Now things are moving right along and the end (of modeling) is in sight.<br />
Last night I put some work into the warehouse and its textures. Turns out it&#8217;s a pretty major part of the game. Deserves some serious TLC.</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/Ram.jpg" rel="lightbox[308]"><img class="aligncenter size-medium wp-image-306" title="Ram" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/Ram-300x199.jpg" alt="" width="300" height="199" /></a></p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/Ram.jpg" rel="lightbox[308]"></a><a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/UDK_Warehouse.jpg" rel="lightbox[308]"><img class="aligncenter size-medium wp-image-307" title="UDK_Warehouse" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/UDK_Warehouse-300x175.jpg" alt="" width="300" height="175" /></a></p>
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