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	<title>Digital Mercs &#187; mustang</title>
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	<link>http://www.digital-mercs.com</link>
	<description>Home of Project Death Race</description>
	<lastBuildDate>Fri, 10 Sep 2010 16:06:01 +0000</lastBuildDate>
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		<title>Mustang Progress</title>
		<link>http://www.digital-mercs.com/2010/02/02/mustang-progress/</link>
		<comments>http://www.digital-mercs.com/2010/02/02/mustang-progress/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 06:30:06 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[mustang]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=302</guid>
		<description><![CDATA[With GDC quickly approaching, I&#8217;ve been making a big push to get my vehicle completed. I feel good about it&#8217;s current state and am ready to pop it into Mudbox to add some nice detail. Then over to Photoshop for a paint job, and then into UDK. I&#8217;m really hoping to have it all wrapped up [...]]]></description>
			<content:encoded><![CDATA[<p>With GDC quickly approaching, I&#8217;ve been making a big push to get my vehicle completed. I feel good about it&#8217;s current state and am ready to pop it into Mudbox to add some nice detail. Then over to Photoshop for a paint job, and then into UDK. I&#8217;m really hoping to have it all wrapped up by this weekend so I can focus my remaining time on making props for the track. Wish me luck!</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/MustangProgress.jpg" rel="lightbox[302]"><img class="aligncenter size-medium wp-image-303" title="MustangProgress" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/MustangProgress-300x180.jpg" alt="" width="300" height="180" /></a></p>
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		<slash:comments>1</slash:comments>
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		<title>Custom Cars</title>
		<link>http://www.digital-mercs.com/2010/02/02/custom-cars/</link>
		<comments>http://www.digital-mercs.com/2010/02/02/custom-cars/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 09:12:29 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Progamming]]></category>
		<category><![CDATA[Unreal Development Kit]]></category>
		<category><![CDATA[mustang]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=299</guid>
		<description><![CDATA[After a few rounds of &#8220;How did I do this before?&#8221; and countless crashes from the Unreal Editor, we have two of our three custom cars drivable in game. They aren&#8217;t finished being modeled, nor are they textured but they&#8217;re setup and ready to go as actual vehicles. Once they&#8217;re completed it will be as [...]]]></description>
			<content:encoded><![CDATA[<p>After a few rounds of &#8220;How did I do this before?&#8221; and countless crashes from the Unreal Editor, we have two of our three custom cars drivable in game. They aren&#8217;t finished being modeled, nor are they textured but they&#8217;re setup and ready to go as actual vehicles. Once they&#8217;re completed it will be as simple as reimporting the skeletal mesh and driving away.</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/custom_cars.jpg" rel="lightbox[299]"><img class="aligncenter size-medium wp-image-300" title="Custom Cars" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/custom_cars-300x217.jpg" alt="Custom Cars UDK" width="300" height="217" /></a></p>
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		<title>Frankenstein&#8217;s Monster</title>
		<link>http://www.digital-mercs.com/2010/01/28/frankensteins-monster/</link>
		<comments>http://www.digital-mercs.com/2010/01/28/frankensteins-monster/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 19:19:32 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[mustang]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=261</guid>
		<description><![CDATA[Following Johnny&#8217;s lead, last Saturday I started on the car that I&#8217;m modeling for this project, known as Frankenstein&#8217;s Monster. A Fifth-generation Ford Mustang armed with 2 M134&#8242;s, smokescreen, napalm and oil slick for defense, as well as a 6-inch thick steel plate on the rear bumper called &#8220;The Tombstone.&#8221; After quickly finding front and [...]]]></description>
			<content:encoded><![CDATA[<p>Following Johnny&#8217;s lead, last Saturday I started on the car that I&#8217;m modeling for this project, known as Frankenstein&#8217;s Monster. A Fifth-generation Ford Mustang armed with 2 M134&#8242;s, smokescreen, napalm and oil slick for defense, as well as a 6-inch thick steel plate on the rear bumper called &#8220;The Tombstone.&#8221;</p>
<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/FranksMustang.jpg" rel="lightbox[261]"><img class="size-medium wp-image-271 aligncenter" title="Frank's Mustang" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/FranksMustang-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p>After quickly finding front and side line drawings of the Mustang, I started the process using a technique that I&#8217;ve learned relatively recently which involves using splines to create a cage of the model.</p>
<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/ford-mustang-2005-2.gif" rel="lightbox[261]"><img class="size-medium wp-image-265 aligncenter" title="Mustang Orthos" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/ford-mustang-2005-2-300x64.gif" alt="" width="300" height="64" /></a></p>
<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/stang4.JPG" rel="lightbox[261]"><img class="alignnone size-medium wp-image-263" title="Mustang Splines" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/stang4-300x215.jpg" alt="" width="300" height="215" /></a></p>
<p>From there, using a surface modifier and converting it to polygons, I ended up with some pretty rough geometry, but it was a start.</p>
<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/stang3.JPG" rel="lightbox[261]"><img class="size-medium wp-image-264 aligncenter" title="Mustang Surface Modifier" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/stang3-300x215.jpg" alt="" width="300" height="215" /></a></p>
<p>More time working on it (and temporarily borrowing wheels from my <a href="http://blog.jonrick.com/2009/11/18/more-monster/" target="_blank">Ducati Motorcycle</a> model)</p>
<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/stang2.JPG" rel="lightbox[261]"><img class="size-medium wp-image-266 aligncenter" title="Mustang Progress" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/stang2-300x215.jpg" alt="" width="300" height="215" /></a></p>
<p>Having the general shape of a 2005 Mustang, I load up my movie reference and realize my front end needed tweaking.</p>
<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/stang.JPG" rel="lightbox[261]"><img class="size-medium wp-image-267 aligncenter" title="Mustang Monster Front End" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/stang-300x216.jpg" alt="" width="300" height="216" /></a></p>
<p>She&#8217;s far from finished, but I&#8217;ve got her rolling.</p>
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