Concrete Barriers
I’ve been working on a concrete barrier that will be used in various parts of the race track. It’s a simple prop that needed to be generic enough that it could be tiled without being noticed. We’ll be adding a grim/dirt layer to the barriers using the world offset method Bradd had worked out in his Material Test.
Here are in-engine shots of an undamaged barrier.
We needed to be able to use these barriers to direct the player around the track. Using the red and green channels of a mask, we’re able to flip flop the direction of the arrows. You’ll also notice the large yellowish color parameter that can be changed on the fly, which in turn will change the color of the masked arrows. We plan to use this type of technique to color coordinate sections of the track.
After finishing up the undamaged version of the barrier, I imported it into Mudbox to add a little bit of damage to give us another version of it that we can use in parts of the track where the player might slam into the barriers more often.




