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	<title>Digital Mercs &#187; 666</title>
	<atom:link href="http://www.digital-mercs.com/tag/666/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digital-mercs.com</link>
	<description>Home of Project Death Race</description>
	<lastBuildDate>Fri, 10 Sep 2010 16:06:01 +0000</lastBuildDate>
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		<title>666&#8242; Riviera Texture Update</title>
		<link>http://www.digital-mercs.com/2010/02/19/666-riviera-texture-update/</link>
		<comments>http://www.digital-mercs.com/2010/02/19/666-riviera-texture-update/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 10:13:03 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=349</guid>
		<description><![CDATA[I have been trucking away at the textures, normals, spec maps, etc&#8230; on the Riviera since the last update. Below are two progress renders: I&#8217;d say I&#8217;m about 85% done now. There&#8217;s some details I still plan to add, a few areas need touching up, and the weapons need textures&#8230; Other than that this asset [...]]]></description>
			<content:encoded><![CDATA[<p>I have been trucking away at the textures, normals, spec maps, etc&#8230; on the Riviera since the last update.</p>
<p>Below are two progress renders:</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_16_border.jpg" rel="lightbox[349]"><img class="alignnone size-medium wp-image-351" title="rivie render 16" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_16_border-300x225.jpg" alt="" width="300" height="225" /></a> <a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_17_border.jpg" rel="lightbox[349]"><img class="alignnone size-medium wp-image-350" title="rivie render 17" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_17_border-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>I&#8217;d say I&#8217;m about 85% done now. There&#8217;s some details I still plan to add, a few areas need touching up, and the weapons need textures&#8230; Other than that this asset is pretty much completed.</p>
<p>From this point on I wont be posting anymore renders from 3DSMax. I will be posting in-engine images from UDK. They will give a better indication to how the car looks.</p>
<p>-Johnny</p>
]]></content:encoded>
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		</item>
		<item>
		<title>That&#8217;s a Wrap!</title>
		<link>http://www.digital-mercs.com/2010/02/03/thats-a-wrap/</link>
		<comments>http://www.digital-mercs.com/2010/02/03/thats-a-wrap/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 09:29:32 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/2010/02/03/thats-a-wrap/</guid>
		<description><![CDATA[While this is not the most visually appealing post on the blog, I wanted to give my self a small pat on the back for finishing the UVW unwrap on the Riviera&#8230; I&#8217;ve never been a fan of unwrapping models, I find it tedious. Thankfully Jon &#38; Bradd showed me some pelt mapping techniques I [...]]]></description>
			<content:encoded><![CDATA[<p>While this is not the most visually appealing post on the blog, I wanted to give my self a small pat on the back for finishing the UVW unwrap on the Riviera&#8230; I&#8217;ve never been a fan of unwrapping models, I find it tedious. Thankfully Jon &amp; Bradd showed me some pelt mapping techniques I had not tried before, and the process was sped up quite a bit!</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_13_border.jpg" rel="lightbox[314]"><img class="alignnone size-medium wp-image-316" title="rivie_render_13" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_13_border-300x225.jpg" alt="" width="240" height="180" /></a> <a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_14_border.jpg" rel="lightbox[314]"><img class="alignnone size-medium wp-image-318" title="rivie_render_14" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_14_border-300x225.jpg" alt="" width="240" height="180" /></a> <a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_15_border.jpg" rel="lightbox[314]"><img class="alignnone size-medium wp-image-319" title="rivie_render_15" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/rivie_render_15_border-300x225.jpg" alt="" width="240" height="180" /></a></p>
<p>It might not be apparent in this images, but those checkerboards are ruler straight!  Thanks Pelt Map!!!</p>
<p>I should hopefully be posting final, textured, renders and in-engine screen shots of this asset by Sunday night.</p>
<p>[This post was edited by Johnny on 2/5/2010]</p>
]]></content:encoded>
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		</item>
		<item>
		<title>PDR Progress Update</title>
		<link>http://www.digital-mercs.com/2010/01/28/pdr-progress-update/</link>
		<comments>http://www.digital-mercs.com/2010/01/28/pdr-progress-update/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 18:02:40 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=260</guid>
		<description><![CDATA[After reading Bradd&#8217;s latest update I feel like I should put something up here also. It seems like just last week I was the only one with any car related posts&#8230; and now BAM Bradd&#8217;s got his truck started and I&#8217;ve seen the mustang Jon is building, which I hear through the grapevine will be [...]]]></description>
			<content:encoded><![CDATA[<p>After reading Bradd&#8217;s latest update I feel like I should put something up here also. It seems like just last week I was the only one with any car related posts&#8230; and now BAM Bradd&#8217;s got his truck started and I&#8217;ve seen the mustang Jon is building, which I hear through the grapevine will be unveiled here shortly.</p>
<p>As for me, I have finished the modeling stage of the car and I am now knee deep in Mudbox and photoshop. I will be posting my progress sometime before next Monday.</p>
]]></content:encoded>
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		<item>
		<title>666&#8242; Rivie Quick Update</title>
		<link>http://www.digital-mercs.com/2010/01/19/666-rivie-quick-update/</link>
		<comments>http://www.digital-mercs.com/2010/01/19/666-rivie-quick-update/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 07:40:20 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=233</guid>
		<description><![CDATA[Haven&#8217;t posted in a few days so I figured it&#8217;s time I post a progress render for the Riviera. Click the image for full size. I&#8217;m pretty much 100% done with the model, I have a few poly&#8217;s to tweak that you can&#8217;t on the bottom, and then it&#8217;s off to mudbox for some sculpting. [...]]]></description>
			<content:encoded><![CDATA[<p>Haven&#8217;t posted in a few days so I figured it&#8217;s time I post a progress render for the Riviera.</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_10_border.jpg" rel="lightbox[233]"><img class="alignnone size-full wp-image-234" title="riviera money shot" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_10_border.jpg" alt="riviera money shot" width="512" height="384" /></a></p>
<p>Click the image for full size.</p>
<p>I&#8217;m pretty much 100% done with the model, I have a few poly&#8217;s to tweak that you can&#8217;t on the bottom, and then it&#8217;s off to mudbox for some sculpting. After that I&#8217;ll be working out the final details in Photoshop. Can&#8217;t wait to finish and drive it around in Unreal!</p>
]]></content:encoded>
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		<item>
		<title>666&#8242; Rivie Armor Update</title>
		<link>http://www.digital-mercs.com/2010/01/12/666-rivie-armor-update/</link>
		<comments>http://www.digital-mercs.com/2010/01/12/666-rivie-armor-update/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 09:05:55 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=196</guid>
		<description><![CDATA[Spent a few hours tonight working on the armor for the Rivie. I also added some Rocket Propelled Grenades to the roof. I&#8217;m not 100% sold on the RPG&#8217;s yet, but after some tweaking I&#8217;m sure I&#8217;ll find something I like. Click the thumbnails above to see a full size image. The armor still needs [...]]]></description>
			<content:encoded><![CDATA[<p>Spent a few hours tonight working on the armor for the Rivie. I also added some Rocket Propelled Grenades to the roof. I&#8217;m not 100% sold on the RPG&#8217;s yet, but after some tweaking I&#8217;m sure I&#8217;ll find something I like.</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_07.jpg" rel="lightbox[196]"><img class="alignnone size-thumbnail wp-image-197" title="Rivie Armor Render 1" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_07-150x150.jpg" alt="Rivie Armor Render 1" width="150" height="150" /></a> <a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_08.jpg" rel="lightbox[196]"><img class="alignnone size-thumbnail wp-image-198" title="Rivie Armor Render 2" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_08-150x150.jpg" alt="Rivie Armor Render 2" width="150" height="150" /></a> <a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_09.jpg" rel="lightbox[196]"><img class="alignnone size-thumbnail wp-image-199" title="Rivie Armor Render 3" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_render_09-150x150.jpg" alt="Rivie Armor Render 3" width="150" height="150" /></a></p>
<p>Click the thumbnails above to see a full size image. The armor still needs a lot of work before I&#8217;ll be satisfied with it, but I will admit it&#8217;s looking better than I had anticipated so far.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>666&#8242; Rivie Update &#8211; Guns!</title>
		<link>http://www.digital-mercs.com/2010/01/11/666-rivie-update-guns/</link>
		<comments>http://www.digital-mercs.com/2010/01/11/666-rivie-update-guns/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 10:15:22 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=193</guid>
		<description><![CDATA[Started work on the weapons for the Riviera. In the film, the car only has machine guns. I plan to up the ante a bit and add a few RPG&#8217;s to the roof, and possibly a door mounted weapon. The plan is to have the armor and weapons modeled by next weekend so that I [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_progress_06.jpg" rel="lightbox[193]"><img class="aligncenter size-full wp-image-194" title="rivie progress guns" src="http://www.digital-mercs.com/wp-content/uploads/2010/01/rivie_progress_06.jpg" alt="rivie progress guns" width="448" height="336" /></a></p>
<p>Started work on the weapons for the Riviera. In the film, the car only has machine guns. I plan to up the ante a bit and add a few RPG&#8217;s to the roof, and possibly a door mounted weapon.</p>
<p>The plan is to have the armor and weapons modeled by next weekend so that I have plenty of time to texture, rig, and setup in UDK.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>666&#8242; Rivie Update</title>
		<link>http://www.digital-mercs.com/2009/12/30/666-rivie-update/</link>
		<comments>http://www.digital-mercs.com/2009/12/30/666-rivie-update/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 21:54:38 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=187</guid>
		<description><![CDATA[While we discuss how to best create the buildings for the race track, I did some more work on the Riviera. Here are a few progress renders: There&#8217;s still a lot to do before I begin to add the weapons and armor. I want to make sure I have the best possible base mesh to [...]]]></description>
			<content:encoded><![CDATA[<p>While we discuss how to best create the buildings for the race track, I did some more work on the Riviera.</p>
<p>Here are a few progress renders:</p>
<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2009/12/rivie_progress_03.jpg" rel="lightbox[187]"><img class="aligncenter size-full wp-image-188" title="666' Rivie Progress Render" src="http://www.digital-mercs.com/wp-content/uploads/2009/12/rivie_progress_03.jpg" alt="666' Rivie Progress Render" width="448" height="336" /></a></p>
<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2009/12/rivie_progress_04.jpg" rel="lightbox[187]"><img class="aligncenter size-full wp-image-189" title="666' Rivie Progress Render" src="http://www.digital-mercs.com/wp-content/uploads/2009/12/rivie_progress_04.jpg" alt="666' Rivie Progress Render" width="448" height="336" /></a></p>
<p style="text-align: center;"><a href="http://www.digital-mercs.com/wp-content/uploads/2009/12/rivie_progress_05.jpg" rel="lightbox[187]"><img class="aligncenter size-full wp-image-190" title="666' Rivie Progress Render" src="http://www.digital-mercs.com/wp-content/uploads/2009/12/rivie_progress_05.jpg" alt="666' Rivie Progress Render" width="448" height="336" /></a></p>
<p>There&#8217;s still a lot to do before I begin to add the weapons and armor. I want to make sure I have the best possible base mesh to work with before I move on to the fun stuff&#8230;</p>
]]></content:encoded>
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		<item>
		<title>Proof of Concept Assets</title>
		<link>http://www.digital-mercs.com/2009/11/29/proof-of-concept-assets/</link>
		<comments>http://www.digital-mercs.com/2009/11/29/proof-of-concept-assets/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 04:22:08 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Unreal Development Kit]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=89</guid>
		<description><![CDATA[Jon and I have been working on a simple proof of concept for PDR. The idea is to create a simple track in UDK and add a vehicle. For the Proof of Concept I am creating a few simple assets. These models will most likely not be used in the final project. Asset Name: Steel [...]]]></description>
			<content:encoded><![CDATA[<p>Jon and I have been working on a simple proof of concept for PDR. The idea is to create a simple track in UDK and add a vehicle.</p>
<p>For the Proof of Concept I am creating a few simple assets. These models will most likely not be used in the final project.</p>
<p><strong>Asset Name: Steel Trellis </strong></p>
<p><strong><img class="size-medium wp-image-96 alignnone" title="trellace02_poc" src="http://www.digital-mercs.com/wp-content/uploads/2009/11/trellace02_poc2-300x249.jpg" alt="trellace02_poc" width="300" height="249" /></strong></p>
<p>I created the Steel Trellis with the mindset of building assets that can be used in multiple configurations, and would be easily multiplied to create different structures.</p>
<p><img class="alignnone size-medium wp-image-97" title="Trellace Configurations" src="http://www.digital-mercs.com/wp-content/uploads/2009/11/trellace01_poc3-300x249.jpg" alt="Trellace Configurations" width="300" height="249" /></p>
<p>Examples of multiple configurations.</p>
<p><strong>Asset Name: Finish Line Lights</strong></p>
<p><img class="alignnone size-medium wp-image-98" title="Finish Line Lights" src="http://www.digital-mercs.com/wp-content/uploads/2009/11/lights01_poc-300x249.jpg" alt="Finish Line Lights" width="300" height="249" /></p>
<p>These lights will be used in unison with the Steel Trellis asset to create a starting/finish line for the Proof of Concept.</p>
<p><img class="alignnone size-full wp-image-99" title="finish_line01_poc" src="http://www.digital-mercs.com/wp-content/uploads/2009/11/finish_line01_poc.jpg" alt="finish_line01_poc" width="577" height="480" /></p>
<p>An example of how the assets can be used together.</p>
]]></content:encoded>
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		<title>Rivie Progress Update</title>
		<link>http://www.digital-mercs.com/2009/11/27/rivie-progress-update/</link>
		<comments>http://www.digital-mercs.com/2009/11/27/rivie-progress-update/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 20:50:25 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=72</guid>
		<description><![CDATA[Here is a quick progress render for the Riviera. I would like to be further along, but Turkey Day cut into my project time.  I placed black planes into the window areas of the car so the render would look better until a true interior exists. The team is looking into how to setup destroyable [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-73" title="Rivie' Progress" src="http://www.digital-mercs.com/wp-content/uploads/2009/11/rivie_progress_01.jpg" alt="Rivie' Progress" width="640" height="480" /></p>
<p>Here is a quick progress render for the Riviera. I would like to be further along, but Turkey Day cut into my project time.  I placed black planes into the window areas of the car so the render would look better until a true interior exists.</p>
<p>The team is looking into how to setup destroyable assets in UDK, so for the time being I am keeping the various sections of the car separate.</p>
]]></content:encoded>
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		<title>666&#8242; Riviera</title>
		<link>http://www.digital-mercs.com/2009/11/25/666riviera/</link>
		<comments>http://www.digital-mercs.com/2009/11/25/666riviera/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 19:11:53 +0000</pubDate>
		<dc:creator>Johnny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[666]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=3</guid>
		<description><![CDATA[The Death Race to GDC has begun. Race is the key word in &#8220;Project Death Race.&#8221; So it&#8217;s not at all surprising that a vehicle or two will be created for this project. After discussing who will be making what, I decided to take on the task of creating the 1966 Buick Riviera. Known from [...]]]></description>
			<content:encoded><![CDATA[<p>The Death Race to GDC has begun.</p>
<p>Race is the key word in &#8220;Project Death Race.&#8221; So it&#8217;s not at all surprising that a vehicle or two will be created for this project.</p>
<p>After discussing who will be making what, I decided to take on the task of creating the 1966 Buick Riviera. Known from here on as the 666&#8242; or the &#8220;Rivie.&#8221;</p>
<div id="attachment_4" class="wp-caption aligncenter" style="width: 350px"><img class="size-full wp-image-4 " title="66' Buick" src="http://www.digital-mercs.com/wp-content/uploads/2009/11/Buick.jpg" alt="1966' Buick Riviera as seen in &quot;Death Race&quot;" width="340" height="118" /><p class="wp-caption-text">1966&#39; Buick Riviera as seen in &quot;Death Race&quot;</p></div>
<p>To get this asset started I searched the internet for some decent pictures of the car to use as reference. Hoping to at the very least find a nice profile shot.</p>
<p>I found what in my opinion was the holy grail of reference images:</p>
<div id="attachment_5" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-5 " title="1969' Riviera" src="http://www.digital-mercs.com/wp-content/uploads/2009/11/smallrivie.jpg" alt="1969' Riviera reference image" width="480" height="288" /><p class="wp-caption-text">1969&#39; Riviera reference image</p></div>
<p style="text-align: center;">I shrunk the above image down in Photoshop before posting it here.</p>
<p>As with anything that seems too good to be true, there is an issue with the image I found. The car in the movie was a 1966, and the car in the image is a 1969&#8230; But after close inspection of the cars I noticed that the only major difference is that the 69&#8242; Riviera has a larger bumper than the 66&#8242; and that area of the car is going to be covered in steel plates. The shape of the car is the same so I&#8217;m not too worried.</p>
<p>I doubt fans of Death Race or Buick Riviera&#8217;s will come after me for not being 100% true to the source material&#8230;</p>
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