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Posts Tagged ‘666’

666′ Riviera Texture Update

February 19th, 2010 Johnny No comments

I have been trucking away at the textures, normals, spec maps, etc… on the Riviera since the last update.

Below are two progress renders:

I’d say I’m about 85% done now. There’s some details I still plan to add, a few areas need touching up, and the weapons need textures… Other than that this asset is pretty much completed.

From this point on I wont be posting anymore renders from 3DSMax. I will be posting in-engine images from UDK. They will give a better indication to how the car looks.

-Johnny

Categories: Art Tags: , , ,

That’s a Wrap!

February 3rd, 2010 Johnny No comments

While this is not the most visually appealing post on the blog, I wanted to give my self a small pat on the back for finishing the UVW unwrap on the Riviera… I’ve never been a fan of unwrapping models, I find it tedious. Thankfully Jon & Bradd showed me some pelt mapping techniques I had not tried before, and the process was sped up quite a bit!

It might not be apparent in this images, but those checkerboards are ruler straight!  Thanks Pelt Map!!!

I should hopefully be posting final, textured, renders and in-engine screen shots of this asset by Sunday night.

[This post was edited by Johnny on 2/5/2010]

Categories: General Tags: , , ,

PDR Progress Update

January 28th, 2010 Johnny No comments

After reading Bradd’s latest update I feel like I should put something up here also. It seems like just last week I was the only one with any car related posts… and now BAM Bradd’s got his truck started and I’ve seen the mustang Jon is building, which I hear through the grapevine will be unveiled here shortly.

As for me, I have finished the modeling stage of the car and I am now knee deep in Mudbox and photoshop. I will be posting my progress sometime before next Monday.

Categories: General Tags: , ,

666′ Rivie Quick Update

January 19th, 2010 Johnny No comments

Haven’t posted in a few days so I figured it’s time I post a progress render for the Riviera.

riviera money shot

Click the image for full size.

I’m pretty much 100% done with the model, I have a few poly’s to tweak that you can’t on the bottom, and then it’s off to mudbox for some sculpting. After that I’ll be working out the final details in Photoshop. Can’t wait to finish and drive it around in Unreal!

Categories: Art Tags: , ,

666′ Rivie Armor Update

January 12th, 2010 Johnny No comments

Spent a few hours tonight working on the armor for the Rivie. I also added some Rocket Propelled Grenades to the roof. I’m not 100% sold on the RPG’s yet, but after some tweaking I’m sure I’ll find something I like.

Rivie Armor Render 1 Rivie Armor Render 2 Rivie Armor Render 3

Click the thumbnails above to see a full size image. The armor still needs a lot of work before I’ll be satisfied with it, but I will admit it’s looking better than I had anticipated so far.

Categories: Art Tags: , ,

666′ Rivie Update – Guns!

January 11th, 2010 Johnny No comments

rivie progress guns

Started work on the weapons for the Riviera. In the film, the car only has machine guns. I plan to up the ante a bit and add a few RPG’s to the roof, and possibly a door mounted weapon.

The plan is to have the armor and weapons modeled by next weekend so that I have plenty of time to texture, rig, and setup in UDK.

Categories: Art Tags: , ,

666′ Rivie Update

December 30th, 2009 Johnny No comments

While we discuss how to best create the buildings for the race track, I did some more work on the Riviera.

Here are a few progress renders:

666' Rivie Progress Render

666' Rivie Progress Render

666' Rivie Progress Render

There’s still a lot to do before I begin to add the weapons and armor. I want to make sure I have the best possible base mesh to work with before I move on to the fun stuff…

Categories: Art Tags: , ,

Proof of Concept Assets

November 29th, 2009 Johnny No comments

Jon and I have been working on a simple proof of concept for PDR. The idea is to create a simple track in UDK and add a vehicle.

For the Proof of Concept I am creating a few simple assets. These models will most likely not be used in the final project.

Asset Name: Steel Trellis

trellace02_poc

I created the Steel Trellis with the mindset of building assets that can be used in multiple configurations, and would be easily multiplied to create different structures.

Trellace Configurations

Examples of multiple configurations.

Asset Name: Finish Line Lights

Finish Line Lights

These lights will be used in unison with the Steel Trellis asset to create a starting/finish line for the Proof of Concept.

finish_line01_poc

An example of how the assets can be used together.

Rivie Progress Update

November 27th, 2009 Johnny No comments

Rivie' Progress

Here is a quick progress render for the Riviera. I would like to be further along, but Turkey Day cut into my project time.  I placed black planes into the window areas of the car so the render would look better until a true interior exists.

The team is looking into how to setup destroyable assets in UDK, so for the time being I am keeping the various sections of the car separate.

Categories: Art Tags: , ,

666′ Riviera

November 25th, 2009 Johnny No comments

The Death Race to GDC has begun.

Race is the key word in “Project Death Race.” So it’s not at all surprising that a vehicle or two will be created for this project.

After discussing who will be making what, I decided to take on the task of creating the 1966 Buick Riviera. Known from here on as the 666′ or the “Rivie.”

1966' Buick Riviera as seen in "Death Race"

1966' Buick Riviera as seen in "Death Race"

To get this asset started I searched the internet for some decent pictures of the car to use as reference. Hoping to at the very least find a nice profile shot.

I found what in my opinion was the holy grail of reference images:

1969' Riviera reference image

1969' Riviera reference image

I shrunk the above image down in Photoshop before posting it here.

As with anything that seems too good to be true, there is an issue with the image I found. The car in the movie was a 1966, and the car in the image is a 1969… But after close inspection of the cars I noticed that the only major difference is that the 69′ Riviera has a larger bumper than the 66′ and that area of the car is going to be covered in steel plates. The shape of the car is the same so I’m not too worried.

I doubt fans of Death Race or Buick Riviera’s will come after me for not being 100% true to the source material…

Categories: Art Tags: , ,