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	<title>Comments for Digital Mercs</title>
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	<link>http://www.digital-mercs.com</link>
	<description>Home of Project Death Race</description>
	<lastBuildDate>Tue, 06 Jul 2010 01:26:34 +0000</lastBuildDate>
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		<title>Comment on Custom Cars by Jon</title>
		<link>http://www.digital-mercs.com/2010/02/02/custom-cars/comment-page-1/#comment-135</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Tue, 06 Jul 2010 01:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.digital-mercs.com/?p=299#comment-135</guid>
		<description>I&#039;ve documented everything. I know how you feel about the lack of information in this area. I&#039;m putting together a video tutorial on what I&#039;ve been able to do thus far. I&#039;ll see about getting you an early cut to help you through the process of at least getting a vehicle drivable in engine. I saw your VW Bus, looks awesome =)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve documented everything. I know how you feel about the lack of information in this area. I&#8217;m putting together a video tutorial on what I&#8217;ve been able to do thus far. I&#8217;ll see about getting you an early cut to help you through the process of at least getting a vehicle drivable in engine. I saw your VW Bus, looks awesome =)</p>
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		<title>Comment on Custom Cars by Ozzmeister</title>
		<link>http://www.digital-mercs.com/2010/02/02/custom-cars/comment-page-1/#comment-134</link>
		<dc:creator>Ozzmeister</dc:creator>
		<pubDate>Tue, 06 Jul 2010 00:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.digital-mercs.com/?p=299#comment-134</guid>
		<description>Did you guys happen to document your process? I&#039;m having trouble getting this all set up and finding documentation being more sparse than I first believed.</description>
		<content:encoded><![CDATA[<p>Did you guys happen to document your process? I&#8217;m having trouble getting this all set up and finding documentation being more sparse than I first believed.</p>
]]></content:encoded>
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		<title>Comment on Mustang Progress by Mayor McCheese</title>
		<link>http://www.digital-mercs.com/2010/02/02/mustang-progress/comment-page-1/#comment-58</link>
		<dc:creator>Mayor McCheese</dc:creator>
		<pubDate>Tue, 09 Feb 2010 10:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.digital-mercs.com/?p=302#comment-58</guid>
		<description>This looks really cool!  I have half a chubb just lookin at it! Imagine what ill have when i see it with maps!
&lt;3 
McCheesy</description>
		<content:encoded><![CDATA[<p>This looks really cool!  I have half a chubb just lookin at it! Imagine what ill have when i see it with maps!<br />
&lt;3<br />
McCheesy</p>
]]></content:encoded>
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		<title>Comment on Bradd McBrearty by Bradd McBrearty &#187; Blog Archive &#187; Digital-Mercs.com</title>
		<link>http://www.digital-mercs.com/bradd-mcbrearty/comment-page-1/#comment-38</link>
		<dc:creator>Bradd McBrearty &#187; Blog Archive &#187; Digital-Mercs.com</dc:creator>
		<pubDate>Fri, 05 Feb 2010 07:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.digital-mercs.com/?page_id=114#comment-38</guid>
		<description>[...] invite you to follow the progress of Johnny Perkins, Jon Rick, Kip Ricker, and Myself as we test our wills against the rigors of producing a video game in our spare time, with no [...]</description>
		<content:encoded><![CDATA[<p>[...] invite you to follow the progress of Johnny Perkins, Jon Rick, Kip Ricker, and Myself as we test our wills against the rigors of producing a video game in our spare time, with no [...]</p>
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		<title>Comment on Jon Rick by Bradd McBrearty &#187; Blog Archive &#187; Digital-Mercs.com</title>
		<link>http://www.digital-mercs.com/jon-rick/comment-page-1/#comment-37</link>
		<dc:creator>Bradd McBrearty &#187; Blog Archive &#187; Digital-Mercs.com</dc:creator>
		<pubDate>Fri, 05 Feb 2010 07:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.digital-mercs.com/?page_id=25#comment-37</guid>
		<description>[...] invite you to follow the progress of Johnny Perkins, Jon Rick, Kip Ricker, and Myself as we test our wills against the rigors of producing a video game in our [...]</description>
		<content:encoded><![CDATA[<p>[...] invite you to follow the progress of Johnny Perkins, Jon Rick, Kip Ricker, and Myself as we test our wills against the rigors of producing a video game in our [...]</p>
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		<title>Comment on Johnny Perkins by Bradd McBrearty &#187; Blog Archive &#187; Digital-Mercs.com</title>
		<link>http://www.digital-mercs.com/johnny-perkins/comment-page-1/#comment-36</link>
		<dc:creator>Bradd McBrearty &#187; Blog Archive &#187; Digital-Mercs.com</dc:creator>
		<pubDate>Fri, 05 Feb 2010 07:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.digital-mercs.com/?page_id=14#comment-36</guid>
		<description>[...] invite you to follow the progress of Johnny Perkins, Jon Rick, Kip Ricker, and Myself as we test our wills against the rigors of producing a video game [...]</description>
		<content:encoded><![CDATA[<p>[...] invite you to follow the progress of Johnny Perkins, Jon Rick, Kip Ricker, and Myself as we test our wills against the rigors of producing a video game [...]</p>
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		<title>Comment on Track taking shape by Mayor McCheese</title>
		<link>http://www.digital-mercs.com/2010/01/28/track-taking-shape/comment-page-1/#comment-33</link>
		<dc:creator>Mayor McCheese</dc:creator>
		<pubDate>Sat, 30 Jan 2010 00:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.digital-mercs.com/?p=275#comment-33</guid>
		<description>Everything is coming along GREAT guys! You guys are all doing really awesome work and I can&#039;t wait to test the game out!  Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Everything is coming along GREAT guys! You guys are all doing really awesome work and I can&#8217;t wait to test the game out!  Keep up the good work!</p>
]]></content:encoded>
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		<title>Comment on Critial Mass by Johnny</title>
		<link>http://www.digital-mercs.com/2010/01/26/critial-mass/comment-page-1/#comment-32</link>
		<dc:creator>Johnny</dc:creator>
		<pubDate>Tue, 26 Jan 2010 22:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.digital-mercs.com/2010/01/26/critial-mass/#comment-32</guid>
		<description>Awwwww... ::sniff:: Such kind words! Thank you for the positive critique!</description>
		<content:encoded><![CDATA[<p>Awwwww&#8230; ::sniff:: Such kind words! Thank you for the positive critique!</p>
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		<title>Comment on About PDR by Ryan Volker</title>
		<link>http://www.digital-mercs.com/about/comment-page-1/#comment-9</link>
		<dc:creator>Ryan Volker</dc:creator>
		<pubDate>Mon, 25 Jan 2010 22:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://digital-mercs.com/?page_id=2#comment-9</guid>
		<description>Hey guys - Just got done looking at your project here - Very ambitious stuff you&#039;ve got going on right now - Can&#039;t wait to see more.

Cheers,

Ryan</description>
		<content:encoded><![CDATA[<p>Hey guys &#8211; Just got done looking at your project here &#8211; Very ambitious stuff you&#8217;ve got going on right now &#8211; Can&#8217;t wait to see more.</p>
<p>Cheers,</p>
<p>Ryan</p>
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		<title>Comment on Material Tests by Digital Mercs &#187; Concrete Barriers</title>
		<link>http://www.digital-mercs.com/2009/12/07/material-tests/comment-page-1/#comment-7</link>
		<dc:creator>Digital Mercs &#187; Concrete Barriers</dc:creator>
		<pubDate>Wed, 20 Jan 2010 07:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.digital-mercs.com/?p=128#comment-7</guid>
		<description>[...] I&#8217;ve been working on a concrete barrier that will be used in various parts of the race track. It&#8217;s a simple prop that needed to be generic enough that it could be tiled without being noticed. We&#8217;ll be adding a grim/dirt layer to the barriers using the world offset method Bradd had worked out in his Material Tests. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve been working on a concrete barrier that will be used in various parts of the race track. It&#8217;s a simple prop that needed to be generic enough that it could be tiled without being noticed. We&#8217;ll be adding a grim/dirt layer to the barriers using the world offset method Bradd had worked out in his Material Tests. [...]</p>
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