<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Digital Mercs &#187; Progamming</title>
	<atom:link href="http://www.digital-mercs.com/category/progamming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digital-mercs.com</link>
	<description>Home of Project Death Race</description>
	<lastBuildDate>Mon, 24 May 2010 22:35:00 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Custom Cars</title>
		<link>http://www.digital-mercs.com/2010/02/02/custom-cars/</link>
		<comments>http://www.digital-mercs.com/2010/02/02/custom-cars/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 09:12:29 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Progamming]]></category>
		<category><![CDATA[Unreal Development Kit]]></category>
		<category><![CDATA[mustang]]></category>
		<category><![CDATA[Riviera]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=299</guid>
		<description><![CDATA[After a few rounds of &#8220;How did I do this before?&#8221; and countless crashes from the Unreal Editor, we have two of our three custom cars drivable in game. They aren&#8217;t finished being modeled, nor are they textured but they&#8217;re setup and ready to go as actual vehicles. Once they&#8217;re completed it will be as [...]]]></description>
			<content:encoded><![CDATA[<p>After a few rounds of &#8220;How did I do this before?&#8221; and countless crashes from the Unreal Editor, we have two of our three custom cars drivable in game. They aren&#8217;t finished being modeled, nor are they textured but they&#8217;re setup and ready to go as actual vehicles. Once they&#8217;re completed it will be as simple as reimporting the skeletal mesh and driving away.</p>
<p><a href="http://www.digital-mercs.com/wp-content/uploads/2010/02/custom_cars.jpg" rel="lightbox[299]"><img class="aligncenter size-medium wp-image-300" title="Custom Cars" src="http://www.digital-mercs.com/wp-content/uploads/2010/02/custom_cars-300x217.jpg" alt="Custom Cars UDK" width="300" height="217" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.digital-mercs.com/2010/02/02/custom-cars/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The box with wheels</title>
		<link>http://www.digital-mercs.com/2009/11/28/77/</link>
		<comments>http://www.digital-mercs.com/2009/11/28/77/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 05:34:04 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Progamming]]></category>
		<category><![CDATA[Unreal Development Kit]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.digital-mercs.com/?p=77</guid>
		<description><![CDATA[After three days of tinkering we&#8217;ve figured out all the steps needed to get our own custom vehicles into the Unreal Engine. Above is a short video of our demo &#8220;box&#8221; car all rigged up and running around our test-bed map that I&#8217;ve dubbed &#8220;The Playground&#8221;.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="465" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/kiizm0uuzic&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="465" src="http://www.youtube.com/v/kiizm0uuzic&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">After three days of tinkering we&#8217;ve figured out all the steps needed to get our own custom vehicles into the Unreal Engine. Above is a short video of our demo &#8220;box&#8221; car all rigged up and running around our test-bed map that I&#8217;ve dubbed &#8220;The Playground&#8221;.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digital-mercs.com/2009/11/28/77/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
