Post GDC Post
So we’re back from the Game Developers Conference, and there’s really more great news and stories than can possibly be contained in a single post.
Aside from the success we were met with at the show, I believe our greatest triumph was the vast and measurable growth each of us experienced as artists. At the show, I personally had several art directors who’ve been following my work (or perhaps upon whom I’ve foisted myself to the point of recognition) comment on the positive changes in my personal portfolio. (As an aside, this was the first year that new projects completely displaced all student work from my portfolio.)
I overheard one of my personal Art-Heroes, Jeremy Bennett, comment on how much improvement he saw in Johnny Perkins work. That alone is amazing in two regards, first that he remembers us from our brief meeting a year ago, and obviously speaks volumes for the effort and improvement itself.
If you haven’t had the opportunity, I urge you to drop by each of our personal sites and browse the galleries. The fact alone that we’ve crunched to update our sites and share our recent work may be out greatest achievement over the past year.
Bradd McBrearty
Jon Rick
Johnny Perkins
Also, we had far more interest in Digital-Mercs, and its sister project, RPM-Games than I could have ever imagined. I invite you to follow both as things are just ramping up now. We’ve built a solid platform, and now progress is inevitable.