There’s been a lot of progress in different areas recently. My next focus is getting this truck finished. I put another couple hours into it, a lot of which was spent scratching my head figuring out the best plan of attack. Now things are moving right along and the end (of modeling) is in sight.
Last night I put some work into the warehouse and its textures. Turns out it’s a pretty major part of the game. Deserves some serious TLC.


With GDC quickly approaching, I’ve been making a big push to get my vehicle completed. I feel good about it’s current state and am ready to pop it into Mudbox to add some nice detail. Then over to Photoshop for a paint job, and then into UDK. I’m really hoping to have it all wrapped up by this weekend so I can focus my remaining time on making props for the track. Wish me luck!

After a few rounds of “How did I do this before?” and countless crashes from the Unreal Editor, we have two of our three custom cars drivable in game. They aren’t finished being modeled, nor are they textured but they’re setup and ready to go as actual vehicles. Once they’re completed it will be as simple as reimporting the skeletal mesh and driving away.
