Home > General > No cutting Corners…

No cutting Corners…

February 27th, 2010 Bradd Leave a comment Go to comments

I thought I was going to be able to get away with just low poly weapons, but as I began texturing it became evident that they were bringing down the quality of the project as a whole.

I decided to man up and knock out quality High poly models. Most of the hard work was already done. And by hard, I mean tedious, EG Unwrapping and optimizing the model. High poly modeling is really a lot of fun. You’re free just to make it look awesome.

Here’s a quick progress shot of the M61 Vulcan:

Categories: General Tags:
  1. No comments yet.
  1. No trackbacks yet.