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Ram 1500 – Texture Pass 1

February 26th, 2010 Bradd Leave a comment Go to comments

I put these turn-around videos together largely for myself so that I can see how a project is progressing. Having the model in motion makes judging the quality of the normal maps, and the correctness of the specular maps much easier.

The easier answer is to dump the model into your game engine du jour, which is my next step, as I make another pass on the textures and make shaders for the glass and lights. I also have to tackle the weapons. They’re all unwrapped and ready to go, but the jury was out on whether I needed to make high-poly models of them or not.

I’m going to relegate that to the ‘After GDC’ column on my to-do list, and just put a nice texture on each one right now. Throw a little crazy bump at ‘em.

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