666′ Riviera Texture Update
I have been trucking away at the textures, normals, spec maps, etc… on the Riviera since the last update.
Below are two progress renders:
I’d say I’m about 85% done now. There’s some details I still plan to add, a few areas need touching up, and the weapons need textures… Other than that this asset is pretty much completed.
From this point on I wont be posting anymore renders from 3DSMax. I will be posting in-engine images from UDK. They will give a better indication to how the car looks.
-Johnny

