Archive

Archive for January, 2010

Boxes! Get Excited!

January 14th, 2010 Bradd No comments

Box

Or rather, Box.

Anyways, Boom! Progress is well underway with PDR. A few recent team meetings have really helped, as each team member shares their areas of expertise with the rest.

So, uhm, what am I looking at?
What indeed.

wire_1

Apparently Terminal Island, home of Death Race, was once a lush forest of rebar and tarnished brass pipes. When they cleared the land to make room for their glorious prison/race track they went ahead and crushed the local vegetation into cubes. Afterwards, they used said cubes to line their track, and to provide shelter to unwitting Pit-crews in times of danger.

Categories: Art, Unreal Development Kit Tags:

666′ Rivie Armor Update

January 12th, 2010 Johnny No comments

Spent a few hours tonight working on the armor for the Rivie. I also added some Rocket Propelled Grenades to the roof. I’m not 100% sold on the RPG’s yet, but after some tweaking I’m sure I’ll find something I like.

Rivie Armor Render 1 Rivie Armor Render 2 Rivie Armor Render 3

Click the thumbnails above to see a full size image. The armor still needs a lot of work before I’ll be satisfied with it, but I will admit it’s looking better than I had anticipated so far.

Categories: Art Tags: , ,

666′ Rivie Update – Guns!

January 11th, 2010 Johnny No comments

rivie progress guns

Started work on the weapons for the Riviera. In the film, the car only has machine guns. I plan to up the ante a bit and add a few RPG’s to the roof, and possibly a door mounted weapon.

The plan is to have the armor and weapons modeled by next weekend so that I have plenty of time to texture, rig, and setup in UDK.

Categories: Art Tags: , ,