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Practice makes perfect…

January 30th, 2010 Bradd Leave a comment Go to comments

I’m probably my own worst critic. At least I know that I’m not suffering from any illusions of grandeur. After taking a good hard look at the cars made by Johnny and Jon, and then perusing a few forums, and eventually ending up at looking at a vehicle wireframe on Tyler Wanlass’s website, I realized that I was working much too low poly. I was going to end up with a PS2 model that no amount of normal mapping could fix.

Rather than slice up the boxy model and pull a ton of verts, I made a clean start. I’m a lot happier with the way the base mesh is coming out this time around. The car has more structure to it, which is going to make extracting sections of the body to create armor plates much easier. Also, there is a lot more resolution to work with in the mesh , so creating damage states later is going to turn out better.

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