Home > General > Critial Mass

Critial Mass

January 26th, 2010 Bradd Leave a comment Go to comments

I’m not going to brag or anything but we’re basically kicking ass at this point. It took some colossal effort over the last few months to get this ball rolling, but now we’re well under way. Jon is getting tons of requests to put together a video tutorial on how we got our car working, and it looks like he’s gonna bust that out when he rigs up Johnny’s car.
On the topic of Johnny’s car, how great is that coming out? I was worried at first when he chose to make that as his first truly next-gen asset. I mean, I wussed out an made a broken piece of concrete… He’s stepped up and proved that he’s got what it takes to be a game artist in today’s crazy-fast-paced industry.
Anyways, enough gloating about my friends… After work today I sat down to crank out some textures for major track assets… I feel like I’m starting to really understand the power of the UDK material editor.

Throwing some assets into a scene...

Throwing some assets into a scene...

Categories: General Tags:
  1. January 26th, 2010 at 14:21 | #1

    Awwwww… ::sniff:: Such kind words! Thank you for the positive critique!

  1. No trackbacks yet.