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The holidays are all about baking…

December 19th, 2009 Bradd Leave a comment Go to comments

…and I’ve been baking some maps from high-poly models.

I’ve got two weeks off work, and I decided to first celebrate with friends, and then come home and spend the wee hours of the morning doing some test renders of my latest model. The purpose of this particular model was to help me establish a good work-flow. Specifically, how to properly incorporate Low-poly modeling in 3DS Max, High-poly modeling in Mudbox, map making in 3ds Max and Photoshop, and finally importing into the Unreal Development Kit. I’m looking for what areas I end up spending more time than anticipated on, so that I can plan for it in the future, and perhaps alter my flow to be more effective.

This prop is eventually going to be scattered all over the level, but it may be hard to tell just what it is… It’s a concrete footing for the huge trellis’ lining the entire level. It’s a bit like an iceberg, and will be buried anywhere from 25% to 90% in the ground. The idea is by modeling a lot of extra ‘give’ into this piece, it will be much easier to fit the tiling trellis pieces together.

This is a straight Hi-Poly to Low-poly transfer, and a such there are glaring errors in the texture maps. Rather than spend lots of time and computer power re-rendering these, I’m going to quickly clean them up in Photoshop later. Right now the Tri-count is 1900. I’ve got a 500 tri LOD already modeled, and I’ll do a quick comparison in the near future.

Footing1

Footing2

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